SNACK Defense Units Directory: Every Documented Snack, Rarity and Role
All 46 documented SNACK Defense units in one verified directory, with rarity, roles and key stats where documented, plus where each Snack comes from.
SNACK Defense units are the snack defenders you collect to fight off enemy waves. Each one carries its own rarity, damage type and placement cost, and they arrive through the Gumball Machine, event rewards and update drops. This directory verifies 46 named Snacks — every unit name documented so far — and fills in rarity, combat role and key stat only where a value is actually stated, so you can look up what a Snack does without guessing. It is a factual reference, not a ranking, and it is honest about its edges: the newest update announced a MYTHIC it never named, so that unit has no entry yet.
How to read this directory
Every Snack's card shows the same three basics — rarity, damage type and placement cost — and those are the fields this directory tracks, plus a key stat where one is documented. A dash (—) means the value is left blank here rather than guessed.
Rarity runs from Common up through Rare, Epic, Legendary and Mythic. One guide's availability notes sum up how the tiers play:
| Rarity | Availability | Early-game impact |
|---|---|---|
| Common | Very easy to summon | Low — fine for rounds 1–10 |
| Epic | A common pull | Medium — solid filler while farming gems |
| Legendary | Moderate odds | High — great range and speed that carries waves |
| Mythic | Rare | Very high — chase units most players only see in the index |
The table skips the Rare label, but it sits between Common and Epic on unit cards — Boba, Coffee and Super Boy all carry it. Legendaries stand out for range and attack speed, while Mythics stay rare enough that most players only meet them in the index.
The starter squad
The first six Snacks are also the best-documented. Cookie, Melon, Boba, Milk and Coffee cover damage, anti-air and buffs, and Toaster pays for it all:
| Snack | Rarity | Role | Key stat |
|---|---|---|---|
| Cookie | Common | AoE slam with knockback | 20,000+ slam damage at level 45 |
| Melon | Common | Anti-air starter all-rounder, piercing projectiles | Hits flying enemies |
| Boba | Rare | Long-range anti-air | 78 range — among the longest in the game |
| Milk | Epic | Damage buffer | +50% damage for every Snack in its circle |
| Coffee | Rare | Attack-speed buffer | +40% attack speed |
| Toaster | — | Cash generator | Up to 718 cash per payout when maxed |
Cookie is the backbone in every starter build: a Common that slams every enemy around it and knocks them back, passing 20,000 damage on that slam once fully upgraded at level 45. Melon hits flying enemies, so never bench it — the role guides class it as the only early air-defense option. Milk and Coffee stack their buffs multiplicatively: 1.5 × 1.4 = 2.1x damage for anything standing in both circles. Toaster generates cash every few seconds, up to 718 per payout when maxed, funding your mid-match upgrades.
Core damage roles
Beyond the starters, squad building revolves around four core damage roles: AoE carry, single-target DPS, ground debuff and air defense. The units with documented identities in those roles:
| Snack | Rarity | Combat identity | Field notes |
|---|---|---|---|
| Popsicle | Legendary | Melee AoE that slows and freezes (chill) | Place at path bends and splitter routes |
| Soup | Epic | High single-target damage, early-game carry | No special effect confirmed; back of the map |
| Waffle | Epic | Ground AoE leaving butter damage zones | Near path corners |
| Super Boy | Rare | AoE damage | Needs range upgrades |
| Gourmet Shaker | Mythic | Jackpot-exclusive, top-tier potential | — |
Melon fills the air-defense slot in this framing — it targets flying enemies only, with central coverage — and already sits in the starter table above.
The early rotation
These six carry the mid rounds. The role guide flags attack type, anti-air and usage for each:
| Snack | Role | Anti-air | Key stat / notes |
|---|---|---|---|
| Grape Juice | Fast single-target, rapid grapes | No | Spam to the placement cap and upgrade speed early |
| Hot Sauce | AoE carry, slow long-range splash | Yes | Roughly 5,000 damage at max upgrade; place centrally to cover the map center |
| Honey Bear | Control + AoE with slow | No | Max range 24, 40% slow; chokepoints and bends |
| Donut | Directional melee burst | — | About 13,500 damage per hit; rotate to face the path |
| Fry | Directional melee arc | — | Up to 10,000 damage across a wide arc; rotate to face the path |
| Ramen | Lingering AoE burn | — | Broth covers a wide area |
Donut and Fry are directional melee units, so their facing matters — turn them toward the path.
Limited gem-shop Snacks: Soda and Banana Split
Two limited Snacks skip the summon pool and are bought outright in the gem shop, each with a capped supply:
| Limited Snack | Rarity | Price | Supply | Key effect |
|---|---|---|---|---|
| Soda | Epic | 25,000 gems | 5,000 made | Poisons enemies; grants nearby Snacks up to +25% range |
| Banana Split | Legendary | 90,000 gems | 999 made | Each shot rains 8 scoops; hits flying enemies |
The Soda poisons enemies on hit and its range aura buffs the towers around it — centralize it so the +25% touches as many as possible. Its upgrade curve runs from a 1,000-cash placement at about 10 range, to roughly 49,700 damage over 4 seconds at 18 range mid-upgrade, to 179,000 damage over 4 seconds at speed 56 when maxed, per the Soda guide's table. The Bee's Diner update coverage, however, reports an 18,000 max-DPS ceiling and also lists a 499-Robux purchase option. The two readings disagree, so this page keeps both rather than picking one; the Soda tower page follows the unit further. The Banana Split's in-game card reads that each shot bursts into eight scoops that splash every enemy they land near — flyers included; more on it at the Banana Split page.
Because supply is capped — 5,000 Sodas, 999 Banana Splits — both can sell out and become unobtainable. Event units work the same way.
Bee's Diner additions
The update that added the expert-rated Bee's Diner map brought three units:
- Cinnamun Roll (in-game spelling) — a Legendary added to the summon pool.
- Sunny Side Up — added as a new summon in the same update.
- Bacon — a core defense unit whose frying-pan melee slaps are cheap to field and upgradeable, a reliable early pick on the new map.
One ranking creator additionally reports Sunny Side Up as the highest-DPS Mythic, with full-map range from explosive spawners, and calls Bacon the strongest single-target common starter. Those are creator commentary, not official unit data.
Farmer's Market additions
The Farmer's Market update log announces eight new snacks: Carrot, Baguette, Cherries, Apple, Cheese Wheel, Pineapple, the event-only Avocado, and "a new MYTHIC…" — the announcement stops before naming it, so that Mythic has no entry here. A creator also spots Dragon Fruit among the new units, so far by name only.
Cherries is the one with a published kit: its in-game card reads consumable, ground-only, placeable in the path, and it explodes once — used up — with AoE knockback that pushes enemies back. The player recording the update saw 20,000 damage on a level-one, one-star Cherries.
The Avocado is earned, not summoned. Two events ran alongside the update: Save the Market, which starts you with $20,000 cash and asks how far you can go, and the Farmer's Track, where the farther you survive, the more apples you earn — trade them with the Farmer across 10 reward tiers, and the event-exclusive Avocado is among them. The event guide covers how the events play. A paid Farmer's bundle also packages the new bread (loaf), Pineapple and Carrot snacks with gems and dice for Robux.
Extended roster: name-verified, creator-reported
The rest of the roster is verified by exact name, but its role notes come from a single creator's all-units walkthrough rather than official data. Read the identities below as that creator's report:
| Snack | Creator-reported identity |
|---|---|
| Mustard | A starter the walkthrough moves past quickly — no standout effect described |
| Watermelon | A stronger Melon: anti-air with pierce and decent range |
| Syrup | A slow attached to okay damage |
| Pancakes | Stuns enemies; a pricier, Cookie-style starter |
| Jam | No standout effect described |
| Hot Dog | Kills bosses quickly in story mode |
| Burger | More damage spread across the entire map in Endless mode |
| Blueberry Muffin | A farm — gives increased cash |
| Milkshake | Listed in the walkthrough without a role note |
| Sushi | Pure full-AoE damage with no utility attached |
| Pizza | Knockback on a longer-range attack, plus good utility |
| Taco | A buffer |
| Salt and Pepper | A much stronger take on Sushi's full-AoE role |
| Cracked Egg | Starter-class and very hard to obtain; no real utility described |
| Fortune Cookie | Random effects on a 10-second max cooldown: free placements, free upgrade levels, free cash, one-hit boss kills, or removing 25% of enemy max HP |
| Choco Donut | The Mythic that arrives as scripted backup in the tutorial boss fight |
Where Snacks come from
Units arrive one of four ways. The Gumball Machine hosts two gem summons: the standard summon (100 gems) tops out at Legendary and is where Cookie and Milk come from, while the Gourmet summon (500 gems) is the only gem summon that can land a Mythic — save those for later. A 5-summon pull (2,500 gems) can net towers like Fry, Mustard or Melon. The two limited Snacks are bought outright in the gem shop, and events grant units like the Avocado. Each new batch — Bee's Diner, Farmer's Market — arrives as an update drop. The lobby Index tracks the whole collection under one instruction: "Collect every unit in the game."
For the step-by-step of any of these systems, see how to get snacks; the Gumball Machine page covers pulls in detail, and index rewards lists what completing the collection pays.
Where to go next
The useful next page depends on your task: the tier list if you're comparing units for a team — this directory deliberately doesn't rank — or the traits page if you're rolling trait modifiers onto the Snacks above. When an update adds or renames Snacks, the updates page logs it, and the tables here grow with each confirmed name.
Related Guides
Tier List
The campaign-tested S-tier picks, a full-roster meta ranking, starter values, and the ranking criteria behind every placement.
How to Get Snacks
Every verified way to get new Snacks: gem summons, limited-shop buys, the event, Robux packs, and update drops, with costs.
Traits
Roll and reroll at the dice station: tier odds from 2% to Ambrosia's 0.05% and where your first trait goes.
Best Loadouts
No single best team exists: build by goal with a progression team, a budget grinding build, and Endless setups that obey team rules.
