SNACK Defense Leaderboards: What Each Board Ranks, Resets, and Rewards
SNACK Defense leaderboards explained: what the Endless best-wave board, lobby stat boards, and event top-100 boards rank, how weekly resets work, and confirmed rewards.
SNACK Defense runs three kinds of leaderboards. The main competitive board ranks your best Endless run by wave — the game's progression table labels its reward focus "Endless wave record," and one extra wave directly improves your standing. The lobby also hosts a panel of weekly stat boards, and limited-time events run their own top-100 boards ranked by wave reached. Weekly boards reset on a countdown timer shown in the lobby, so that timer — not a fixed weekday — is your deadline. Two placement rewards are confirmed: in Endless, reaching wave 100+ in a week unlocks weekly leaderboard rewards, and during the recorded Farmers Market event, the top 100 won "big prizes."
The three leaderboards
| Board | Where you see it | What it ranks | Placement reward |
|---|---|---|---|
| Endless weekly board | Endless mode, next to the map select | Your best Endless wave for the current week; last week's winning wave is also shown | Weekly leaderboard rewards unlock at wave 100+ |
| Lobby stat boards | Lobby leaderboard panel | Six weekly categories: spent, wins, wins with friends, time played, "NAKOs" (a blurry on-screen label), and summons | Not itemized — climbing before reset is what "gives you a shot at ranking rewards" |
| Event top-100 board | Inside limited-time events (Farmers Market was the recorded one) | Best wave reached in the event's endless mode | "Big prizes" for the top 100 |
How the Endless board ranks you
The Endless board scores your best Endless run each week, so pushing deeper — even one extra wave — is what moves you up. When a level-57 player opened Endless, the board showed a best wave weekly of 239 and last week's winner at 395, confirming the weekly best-wave basis and giving you a live read on competitive depth.
Entry is gated: Endless requires level 50+ ("It's 50 plus required," the same player confirmed). If you're below that, the leveling guide covers the fastest route up.
One open point: a how-to-play guide calls "a score of roughly 195 or higher" competitive territory, equating it with surviving deep past wave 30. That figure doesn't line up with the wave numbers the game itself displays — a 239 weekly best, a 395 weekly winner, and rewards that start at wave 100+ — so treat it as that guide's unverified framing. Whether standing uses raw wave count or a converted score isn't stated anywhere readable; the on-screen wave numbers are the yardstick you can actually check.
The lobby's weekly stat boards
The lobby panel lists six boards: weekly spent, weekly wins, weekly wins with friends, time played, weekly "NAKOs," and weekly summons. In the recorded lobby view the boards were visibly blurry — only the category labels were legible, and "NAKOs" is a best-effort read of one. What each board counts, how values are tallied, or how ties are ordered isn't shown there. The labels still tell you the actions that feed each board: spend, win matches, win with friends, stay in game, and summon.
Weekly reset timing
Weekly leaderboards reset on a timer shown in the lobby — the progression checklist says to check that timer, and climbing before it expires "gives you a shot at ranking rewards." No fixed reset day or clock time is part of the verified behavior, so read the countdown in your own lobby to plan when your pushes have to finish. Reset lands at late game: the progression stage table puts "Endless map and leaderboards" there with weekly rankings as the key reward track.
Leaderboard rewards
Two placement-tied rewards are verified:
- Endless weekly rewards: reaching wave 100+ "unlocks consistent weekly leaderboard rewards" (top runs in the recorded week hit 239+). The verified statement stops at the threshold — what the rewards contain isn't itemized.
- Event top-100 prizes: the Farmers Market farmer's briefing states "The top 100 win big prizes." The prize contents aren't itemized either, and the event itself was time-limited — its own end countdown read 6 days, 21 hours when that run was recorded.
The event board also gives direct placement feedback. After a wave-69 event run, the game showed "Your best wave 69. Not in the top 100 yet" — so you learn after each run whether you're on the board. Expect that entry line to move: recorded sessions read the top-100 bar between roughly wave 120 and wave 147, with one session's top wave at 152. Those are snapshots from moving leaderboards, so read the live cutoff in-game instead of aiming at a fixed wave.
How to climb
- Hit level 50 to unlock Endless (level 10+ is enough for event boards when one is live).
- Run Endless and beat your best wave — that single number is what the board ranks, and every extra wave counts.
- Clear wave 100+ to reach the verified weekly reward threshold, then keep pushing toward the 239–395 range where recorded weekly winners sat.
- Finish pushes before the lobby timer expires — the reset is what clears the week.
- Build a deeper-wave team. Your best loadout and the Endless mode guide both feed directly into how far a run goes. Playing with friends stacks a 10% XP bonus per session, which speeds up the leveling that gates Endless in the first place.
- For event boards, check the live cutoff before and after each run — it climbs as players post waves.
What the boards don't show
A few details the game doesn't display (or displays illegibly) are worth knowing before you commit time: how each lobby stat board tallies its ranking, whether the Endless board converts waves into a score, the exact clock time the weekly timer expires (your lobby timer is the source of truth), and the itemized contents of weekly rewards and event prizes. Where those change a decision — cutoffs, reset timing, reward thresholds — the numbers above are the ones you can verify on screen today, and it's worth rechecking them after updates.
Related Guides
Endless Mode
How the level-50 Endless gate works, what deep runs pay in gems and trait dice, and how to farm runs efficiently.
Save the Market Event
Enter at level 10+ from the spawn stand, survive mushroom waves for apples, and trade them for Farmer's Track rewards including Avocado.
Best Loadouts
No single best team exists: build by goal with a progression team, a budget grinding build, and Endless setups that obey team rules.
